NASHVILLE, Tenn. – June 17, 2025 – Prepare yourself, Spartan! The Independent video game studio Traega Entertainment is excited to release their first major update “Sisters of the Deep” for Dawn of Defiance, the open-world survival-crafting game inspired by ancient Greek mythology, which launched into early access last Summer on Steam and the Epic Games Store. This update brings the game’s first raid experience, challenging players to unlock the gates of Athena’s Temple to fight the mythic Gorgon Sisters, in addition to new legendary weapons, new armor, new quests, new fauna, and the game’s first iteration of fishing!

Roadmap Information: DoD Website

You are the Defier, beginning your afterlife on the Crossroads. Ascend from weak soldier to god-like anti-hero as you survive the isles, build impressive Greek structures, and break through the seals of the Underworld. Gather resources, craft and upgrade your gear, and fight your way to Elysium!

Key Features

  • Survive the Isles: As you take your first steps into the afterlife, you discover the gates of the Underworld are sealed! You must start from nothing, arm yourself against the dangers of the isles, and break the seals of the Gods which bar you from your eternal destiny in Elysium.
  • Explore the Crossroads: Traverse coastal cliffs, dark woods, and blistering sands with heightened movement abilities, unlocking treasure and power amidst reclaimed temples.
  • Empower Yourself: Your victories across the isles will advance your strength through acquired recipes and upgrades. Build and adorn impressive Greek structures that rival the halls of Olympus, and protect yourself with customizable, crafted gear and relics of the Gods.
  • Defy the Gods: In the Gods’ mysterious absence from the Crossroads, their shrines are overrun by their enemies. To discover the truth and break the Olympic seals, you must venture into their domain and slay the enemies of legends within.
  • Band Together: Undertake this deadly odyssey on your own, or recruit up to three friends to aid your journey at any time in online cooperative multiplayer.

CHANGELIST


FEATURE ADDITIONS:

  •  New Raid Experience in a new instanced location, the Temple of Athena
  • New Mythic Enemies, including:
    • Three New Bosses: The Gorgon Sisters
    • Satyr Enemy Type (in three variants)
  • New Fauna
    • Chicken/Rooster
    • Mallard
    • Leopard
    • Brown Bear
  • New Inlays
    • Crystals
    • Shards
  • New Legendary Items
    • Athena’s Solarium
    • Ares’ Impetum
    • Apollo’s Golden Bow
  • New Unique Weapons
    • Euryale’s Diresong
    • Stheno’s Fulgur
    • Seriph’s Judgement
  • New Forged Level Maces (2)
  • New Gear – Imperator Armor Set
  • New Facility – Hephaestus’ Forge
  • New Compendium for archiving player discoveries and providing information.
  • Fishing and fishing consumables!
    • 9 Fish to Catch!
  • New Taxidermy & Decor to reflect new fauna and enemies
  • New Quests and Puzzles in a significant overhaul to four shrines:
    • Athena
    • Ares
    • Apollo
    • Hephaestus

IMPROVEMENTS:

  • Expansion of the Dark Forest biome
  • Narrative and voiceover alignments with the game’s overall planned story arc
  • Improvements to Veilpoint Places of Power to include movement ability-based challenges
  • Improved tutorialization, including:
    • Revised objectives for nearly all tutorial quests
    • New player experience pop-ups
  • Updates to existing UI elements, including:
    • Character Screen
    • Workbenches
    • Chest containers
    • Merchant buy/sell tab
    • Skill icons
  • Spit is now built separate from a fire and can be added to existing campfires.
  • Buildable unlocks are no longer tied to the current hammer tier
    • Any hammer can craft any buildable but better hammers still decay slower and offer better glide stamina reduction
    • Buildable recipes are all unlocked via quests and merchants
  • Refinery interactions now include a radial wheel to select specific items
  • Loot emits VFX light for visibility
  • Listen servers now display list of players and their latency
  • Elemental arrows are now reserved for the Golden Bow
  • Temporary removal of certain shrine objectives and shrine rewards in preparation for future improvements
    • This includes the Trident reward which will return with more abilities in a later update
  • Improved World setup for better Ruleset visibility
  • Added the stalk behavior for aggressive fauna
    • Aggressive fauna now stalk players that glide at low height
  • Adjusted consistency of elemental arrows
  • Adding player hair in preparation for character creator

BUG FIXES:

  • Character
    •  Switching from bow to shield no longer keeps the bow stance
    • Fixed camera issues and falling logs
    • Fixed bow “resetting” when equipping torso armor
    • Fixed situation where player would re-enter relaxed state when bow is equipped
    • Quick transferring hotbar items when in a chest should now transfer to chest
    • Improved bow always entering relaxed state when gliding
    • Players can “hit” friendly players and see the impact VFX
    • Fixed beard culling at very short distances
    • Character can no longer jump higher after dodge roll
    • Reduced likelihood that swapping consumables will keep player in the last known weaponset
    • Reduced stuck states when performing Downward strike
  • Construction
    • Taxidermy grass no longer culls
    • Reduced flicker of grass near buildables
    • Smelter does not emit fire vfx when being placed
    • Fixed the label of Doorway Small when the doorway style is selected
    • Reduced structure buildables snapping to chests
    • Improved stone corner steps snap points
    • Removed hunting lures
  • Combat/AI
    • Fixed aggressive fauna not retargeting player after being airborne
    • Reduced wolf being stuck in alert state while pursuing player
    • Fixed wolf getting stuck in alert tree
    • Fixed wolves attacking rapidly
    • Fixed enemies range attacking through trees
    • Gorgons no longer deal damage when Enemy Damage world setting is 0
      • Remaining problems persist
    • Fixed issues with patrol soldiers on Island 1
    • Player cannot perfect parry Captain’s Shout
    • Addressed Gorgon teleport vfx not playing for listen server clients
    • SFX now plays when blocking wolf with shield
    • Lesser boars no longer perform super charged attacks.
      • They can still stagger the player
      • Player can now block boar stagger attacks
  • World
    • Fixed statues’ oversized collision for Hermes and Zeus
    • Added collision to statues ahead of mountain biome
    • Fixed select gold veins being unmineable
  • Misc
    • Added audio differentiator for positive and negative paint
    • Enemy health bars are more persistent
    • Quest tracking stays on screen longer
    • Added pop-up to indicate forge restored equipment
    • Simple Spear and Simple Shield recipe chests have been swapped
    • Improved formatting and styling of items within the merchant buy tab
    • Server settings no longer change when switching between host and singleplayer
      • Multiplayer sessions now default to “Private”
    • Messaging for insufficient tools improved
    • Fixed Silver Guardsmen tint misspelling
    • ESC cancels quit game option
    • Server info is now separated from world description
    • All stone nodes now properly display tool requirements
    • Stone nodes mention “stone” in tool requirements
    • Sneak vignette does not persist on map tab
    • Fixed character tab highlighting when shortcut keys are used to access other tabs
    • Fixed consumables slots not resetting to default
    • Fixed mislabel of Primitive Axe
    • When resetting Rulesets, confirmation button has been moved
    • Fixed inconsistencies with recipe listings

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