Before we dive into this update, be sure to subscribe to this site for your latest Abiotic Factor updates. Be sure to join me on my YouTube channel for Abiotic Factor guides. I have a whole collection of guides and tips which I will link below. Notice any blackouts? That is a spoiler redaction. Check the Steam Patch Notes!


Holiday Cryosphere

A frosty update to keep you warm during the season.

Seasons greetings, esteemed colleagues!

Come, gather round the fire and put some coffee in that coffee hole. Let’s get cozy as we wander into the magical world of Abiotic Factor’s winter update!

Fireplace Dev Vlog

Firstly, the shortest ever vlog from Zag and Criss, who barely even talk about the update. Mainly wishing you a warm holiday. You don’t actually click on these vlogs to hear about the game, do you?

Holiday Cryosphere

Step into this magical world and onto the train platform (DO NOT STEP OFF THE TRAIN PLATFORM) and into this snowy world and uncover the story behind these new Immurement Subjects. … And snag some furniture while you’re at it.

To begin this journey, you’ll need to wander around the Dirac Containment Wing in Cascade Laboratories, after you have finished the 
We suspect you will figure it out from there. We’re not that good at keeping secrets.

There is also a new unlockable character head, but you’ll have to work for it.

Also, you have our permission to take out some holiday stress on your fellow scientists via a friendly snowball fight. And that’s about it, there’s definitely nothing else to find or discover in this place.

New Cozy Cabin Home World, for Everyone!

Once you’ve finished the new Portal World, you may find yourself with access to a new, cozy Home World. This frosty mountain cabin is really quite cozy, and available to all! Happy Holidays.

New Plantable Food: Carrot?

Is it actually a carrot? Where do you get it? These are all great questions. You’re a scientist. You’re an explorer! You can figure it out. (Hint: )

Better Food Buffs

That’s right, the days of lugging around a barrel of soup in your fanny pack are over! We’ve added a bunch of new buffs for many of the baked foods, making them a lot more worthwhile. This is mostly centered on baked food that requires effort to create, so your pumpkin slices are still just pumpkin slices. … Or at least we hope they are. Oh god, has anyone checked on the pumpkin slices!?

Holiday Hats

There are some new hats you can find, all themed around this whole rigamaroll.

New Deployables

There’s a handful of new deployable items, ranging from furniture to tiny toys, and everyone’s favorite holiday tradition – the Arrival Bell! As you all know, these are lovely bells that sound off when a visitor arrives at your base! Hopefully this will keep Marion from–WHAT DO YOU SEEK?

Oh, and wall-mounted item stands are now an option for home decoration. There’s also a few more goodies, but shhhh, shhh-shh shhh, quiet. Get on out of here as we tussle your hair and call you sport. You won’t get your Wishing Shelf gifts if you don’t go to bed.

Full Patch Notes

[v1.2.0] – XMAS Update

Change Notes

If your game hasn’t automatically queued an update, verify your game files! If you host a dedicated server, update your server!

Platform

Version

Build ID

Steam

1.2.0.22916

21092967

PlayStation 5

1.2.0.22916

01.002.001

Xbox Series X, Series S, & PC App

1.2.0.22916

1.2.22916.0

If you are getting a Fatal Error Crash, uninstall your mods.

  • Mods are often the culprit of crashes, save data issues, or preventing Abiotic Factor from launching at all, especially following an update.
  • While Abiotic Factor does not currently have official mod support, you’re always still free to mod, but use mods at your own risk. We offer no support or protection if you break your game or world saves with mods.
  • If you are experiencing crashes or other issues and have any third-party mods installed (such as those found at NexusMods), please try uninstalling the mods before attempting to run the game again.
  • You may want to completely clear your files and reinstall the game, as there’s been cases where an uninstalled mod still leaves some sneaky files behind.

Please Note: These notes were primarily written in the context of the Steam version of Abiotic Factor and may not contain everything pertaining to other platforms.


Change Notes

Facility & Portal World Changes:

  • New Location: IS-, accessed by [REDACTED] in [REDACTED] Containment Block. Access requires the Scientist to have progressed past  and reached the 
  • New (FREE) Home World:  unlocked by completing 
  • Drastically optimized certain types of sunlight/moonlight shadow casting, which should help performance at sunrise/sunset in Home Worlds and some other portal worlds.
  • [STEAM ONLY] There is a new Weather setting in Graphics Settings. Low will be the original appearance/distance you’re used to, the new High setting will allow you to see weather a bit further away but could cause performance issues.
  • Minor visual updates to Anteverse 23
  • There is now a findable Soil Bag on 
  • Fixed some texture issues in Shadowgate.
  • Fixed some water zones in the Garden Home World not being interactable and not having proper water physics.

General Gameplay Changes:

  • Bench Press XP has been rebalanced for more consistent and less ridiculous values.
  • Exercise Bike XP has been rebalanced as well.
  • Other scientists can now see you cranking the Energy Pistol.
  • Changed the way vehicles behave when flipped, relying more on actual physics than teleportation.
  • Added an error message when a vehicle fails to flip upright due to some insurmountable obstacle.
  • Fixed various cases where SUVs and other vehicles were not properly flipping upright when asked politely to do so.
  • Fixed an issue where vehicles that were recalled would maintain their momentum, causing them to disappearing again if moving at too high of speed.
  • Vehicles no longer suggest they can be flipped if they have a driver. (It wouldn’t work previously anyway, now the interaction is hidden.)
  • Client scientists now unload levels slightly faster.
  • Shields now auto unholster after existing exercise equipment.

Sandbox and Difficulty Changes:

  • Sandbox Setting: Enemy Damage to Deployables can now be set to 0.
  • Fixed setting Hardcore Mode from the Sandbox Options menu still allowing Scientists to change difficulty mode. The bug was cosmetic only, so Scientist couldn’t actually play Hardcore Mode on Normal.
  • Invisible Radiation is now properly categorized on the Sandbox Settings menu

Entity Changes:

  • Please remember to keep IS- contained and away from IS-
  • Traveling Traders are no longer immune to IS-0018.

HUD, Journal & Wristwatch Changes:

  • Fixed Mil-Spec warning stating the incorrect Accuracy level
  • Fixed a Scientist’s DBNO icon persisting until another Scientist goes into DBNO when playing on Hardcore mode.
  • Fixed POCKETS text in inventory not localizing properly.
  • Fixed chat text message stating incorrect information with Trypanophobia mode enabled.

Audio & Effects Changes:

  • Added a sound when deploying the  Briefcase.

Item & Deployable Changes:

  • Gunpowder Recipe updated.
  • Antegel: 1 -> 5
  • Carbon: 1 -> 3
  • Soil: 1 (unchanged)
  • Produced Items: 3 -> 10
  • New Furniture: Rustic Rocking Chair
  • New Furniture: Rustic Dining Chair
  • New Furniture: Rustic Dining Table
  • New Furniture: Creature Rug
  • New Furniture: Mounted Alien(?) Head
  • Rocking Chairs now animate, including sound.
  • New Recipe: Snowman
  • New Deployable: Arrival Bell. Rings whenever aTraveling Trader appears nearby.
  • New Plantable Food: “Carrot” along with some new recipes related to it
  • The Wishing Shelf. … A what? Wishing Shelf. Abe. It’s a Wishing Shelf.
  • New Recipe: Wall-Mounted Item Stand
  • New Wall-Mounted Deployable: Holiday Sconce
  • Hangable Christmas Stockings added
  • Our new designer Tom (TV) has just joined the Abiotic Factor team and his first major task was rebalancing Zag’s terrible Bench Press XP gain rates working with Kate to add lots of great buffs for our many baked foods. Most complex baked foods now apply new buffs when eaten to make them more worthwhile.
  • Pest Pot Pie now has Hearty Bite buff.
  • Pekkie Brekke Hash now has Very Hearty Bite buff.
  • Carbuncle Casserole now has Carbun Copy buff.
  • Creepy Meat Pie now gives  buff.
  • Carbuncle Pizza now gives Wahoo! buff.
  • Pumpkin Cookie now gives Gourd Skin buff.
  • Salted Honey Pie now gives Honey Sealed buff.
  • Fries, Carrot Fires, and Pumpkin Bread now give Sedentary Lifestyle buff.
  • Pestato now gives Don’t Pester Me buff.
  • Glowing Gateau Slice now gives Restoring Bite buff.
  • Gumdrop Cookie now gives Energy Boost buff.
  • Shadowberry Pie Slice now gives Shady Business buff.
  • Stuffed Roast Peccary now gives Primal Power buff.
  • Removed Souper Satisfied from Hearty Stew because it already has a buff.
  • Many food buffs longer than a minute (or so) are now saved and will resume when reloading the world save.
  • Various buffs that previously would have no effect when re-applied will now reset their buff duration at that time. (Caffeinated, Toasty Tummy, Brain Freeze, Fish out of Water, Fisherman Snack, Scintillating Skin, Glowing Gleaner)
  • Weapon muzzle flash particle effects should no longer show when scoped in.
  • Updated Phone Booth and Magazine Stand glass texture
  • Fixed ammo station being unable to access nearby chests.
  • Various new hidden collectibles. (No peeking at your presents!)
  • Items dropped in snow will now pop up to the surface after coming to a rest.
  • Updated appearance of Glowing Gateau Cake

Customization Changes:

  • A new  customization is available after completing 
  • Several new holiday-themed clothing is now obtainable in IS-188

Other Fixes:

  • Fixed Jackson’s TV in introduction having some geo clipping into the screen (thanks Nervly!)
  • Updated fire effects by the  found in  The fire should now be visible from the window (thanks Nervly!)
  • The shovel held by Dr. Hammond should no longer have strange floating collision.
  • Fixed Dr.  animation when using the Bench Press.
  • Various localization fixes.
  • Fixed Traveling Traders being able to sit on unconstructed furniture.
  • Fixed a bug where client Scientists could talk to Traveling Traders who were in their fear state or otherwise fleeing combat.
  • Fixed a bug where stationary Traders would not be able to talk or trade if enemies were nearby.
  • Fixed Favorited and Pinned Recipes not correctly loading from save.
  • Fixed user settings not saving after entering the tutorial.
  • Reduced likelihood of seeing floating furniture when in Home Worlds or other portal worlds. Not all cases have been resolved at this time.
  • Scientist-placed furniture now has a max render distance and may not appear from infinite distances away.
  • Fixed certain traits not properly granting items at the start of the game.
  • Fixed a bug where stationary traders would not be interactable or fail to save their state properly under certain conditions.
  • Fixed visual stretching or tearing bugs on GATE Security Chest when in certain more extreme poses.
  • Fixed a major hitch when switching to certain journal tabs.
  • Fixed “Delete Items” button sometimes showing on non-trash can containers.
  • Fixed Platform Cart storage space being reduced erroneously in a previous update.
  • Citizens of  should no longer turn invisible when killed by an Electrothrower.
  • Fixed Peccary turning while frozen and charging, when in Apocalyptic difficulty mode.
  • Fixed Citizens of  T-posing when they ragdoll.
  • Set the correct durability material for Transformers found in Hydroplant.
  • Re-Added ID Cards to Holiday tops. (Sweater received for )

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