One of my first serious reviews, and yes, I still stand by the score. The first review was written back when I was using a star system. The review and this collection have since been updated to the token system.


Tom Clancy’s Rainbow Six

Ubisoft Montreal

Ubisoft

Director

Patrik Methe

Producer

Antoine Vimal de Monteil

Designer

Alicia Fortier

Release Date: January 20, 2022

Platforms: PlayStation 4, PlayStation 5, Google Stadia, Windows, Xbox One, Xbox Series X/S

Tom Clancy’s Rainbow Six® Extraction is rated M for Mature 17+ by the ESRB with Blood, Drug Reference, Strong Language, and Violence. Also includes Users Interact and In-Game Purchases. This is a first-person shooter in which players lead a special forces squad against an alien invasion across American cities. Players use pistols, machine guns, and explosives to kill mutant creatures and alien parasites, cleansing containment zones throughout each city. Battles are frenetic, with realistic gunfire, screams of pain, and large explosions. Squad members emit large splashes of blood when attacked and killed; large blood stains are depicted in some environments. A handful of scenes depict marijuana plants and a drug lab with packets of drugs and white powder. The words “fuck” and “shit” are heard in the game.


Rainbow Six Extraction has a fantastic foundation

The foundation of this game is strong, and the developers should be proud of what they accomplished. Rainbow Six Extraction has its own identity and feel despite borrowing most (if not everything) from Rainbow Six Siege. 

As of this review, you can go out on missions in four locations (as of this review), complete assignments, and do the Maelstrom Protocol (ranked) game mode. You will earn cosmetics, tech, and new operators as you play.

Assignments 

The assignment screen

An assignment takes place on any map and is of critical difficulty. Each assignment will be different, and they cycle every five days. Kick the Anthill has been my favorite thus far, but the game has not been out long enough to see what is planned for this game mode. 

Assignments give you a generous amount of XP; I was able to get multiple operators to level 10 from Kick the Anthill. This is both a good and “bad” thing. Once an operator gets to level 10, the XP they earn is no longer useful. 

Maelstrom Protocol 

Maelstrom Protocol

Maelstrom is a fun but disappointing ranked experience that feels like last-minute. In this game mode, you can move up to the diamond class by completing a string of objectives that increase in difficulty as you play. 

The XP is worth it, but the problem comes from the cosmetics. As you play, you earn a helmet that is put on a timer; you will have to achieve the same rank to get this helmet again at the end of the cycle. The helmet is not the only incentive to play; you can earn a small amount of premium currency from participating in the ranked mode. 

However, I have the same complaint about using level 10s in this mode. A level 10 earning XP feels useless, and since the roster is limited, you will have a couple of them on your roster. 

The Story 

You will travel from location to location, gathering intel about the threat. You will earn tech points, operators, and new locations to play in as you progress. The story is nothing spectacular, and I found it tedious to follow, aside from reading a couple of codex entries. 

The lore provided in the codex is one of my favorite parts of the game! However, I wish they would explain a little more about what is going on. There is a lot of reading you have to do if you want to understand everything. 

Character Advancement and Customization 

Most of the character advancement feels the same. You’re going to get speed boosts, armor boosts, and new weapons across all characters. Characters begin to feel different in their abilities. Getting an operator to rank ten should give them the boost they need to compete.

Customization screen

You can change the characters’ headgear to match their body gear or mix and match: I appreciate this because I can make my operators look however I want. You can also give some guns a new skin, and the skins are cross-compatible with all firearms. If you have a skin for one gun, you will have it for all guns that can wear a skin. 

Depending on your preference, some of the best operator outfits in the game are unlocked by completing story content, and others can be bought from the store. 

Final Thoughts 

You are given a healthy number of mutations to fight; they all do something different, and each presents its own challenge. Since the game just came out, I think the selection of “special infected” is at a reasonable amount. 

You can play this game your way; if you want to go in loud, you’re going to have trouble, especially depending on the mission type. However, if that is something you want to do, it will work for most missions below the two greatest difficulties. 

The operator health mechanic is something I thought would get in the way and make the game feel like a chore. Honestly? It works fine. You are encouraged to change operators and try new things while you go out on missions. 

The tech is okay, and honestly, I wish more thought would’ve gone into what tech would be used. Some of it is clearly more useful. The tech you take will also depend on what your teammates have, so I guess you can mix and match as you please.

The operators all feel the same for the most part. Some of them have more armor, and some have what I consider to be better abilities. Some operators get a better selection of weapons, but that will depend on your preference. You can pick who you like and level them up as you please.

Scoring 

Rainbow Six Extraction is a fun game with friends that will keep you wanting more. Stealth gameplay is rewarded with a healthy amount of XP, and the variety of game modes will give you something to do each time you load the game. However, everything appears to come to a standstill once you hit level 10 on your operators: This is only a problem for people who want constant progression. The future of this game looks bright if support is continued! Once you run out of things to progress on, play anyway. The gameplay loop is solid, and I look forward to what comes next. 

Rainbow Six: Extraction is getting a 75/100.

  • Solid amount of operators to choose from, and although I do not like them all, there appears to be something for everyone. I wish each operator felt more unique during their advancement.
  • With a healthy selection of missions and two extra game modes, you will always have something to try while you play the game. None of these game modes offer special, permanent rewards for playing. The ranked helmet is on a timer. You always get XP, but that starts to feel like a waste if you’re playing at level 10 and have all the tech.

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